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・ Swordtail
・ SwordThrust
・ Swormville, New York
・ Sworn Allegiance
・ Sworn Brothers
・ Sworn declaration
・ Sworn Enemy
・ Sworn Enemy (film)
・ Sworn In (band)
・ Sworn testimony
・ Sworn to a Great Divide
・ Sworn to Secrecy
・ Sword of Kas
・ Sword of King Carol I of Romania
・ Sword of Legendia
Sword of Mana
・ Sword of Orion
・ Sword of Osman
・ Sword of Penitence
・ Sword of Rome
・ Sword of Saint Peter
・ Sword of Saint Wenceslas
・ Sword of Saints Cosmas and Damian
・ Sword of Saros
・ Sword of Sherwood Forest
・ Sword of Sodan
・ Sword of Sorcery
・ Sword of Stalingrad
・ Sword of state
・ Sword of State (Isle of Man)


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Sword of Mana : ウィキペディア英語版
Sword of Mana

''Sword of Mana'', originally released in Japan as , is a 2003 action role-playing game developed by Square Enix and Brownie Brown and published by Square Enix and Nintendo for the Game Boy Advance. It is an enhanced remake of the original Game Boy game ''Final Fantasy Adventure'', which was released as ''Seiken Densetsu: Final Fantasy Gaiden'' in Japan and ''Mystic Quest'' in Europe. ''Final Fantasy Adventure'' is the first game in the ''Mana'' series, and ''Sword of Mana'' is the fifth released game in the series. Set in a high fantasy universe, the game follows an unnamed hero and heroine as they seek to defeat the Dark Lord and defend the Mana Tree from enemies who wish to misuse its power.
While incorporating gameplay elements from the original game and generally following the same plot, ''Sword of Mana'' has new gameplay mechanics and a much more involved story. It removes elements of the ''Final Fantasy'' series present in the original game as a marketing ploy, while adding in gameplay elements and artistic styles from later games in the series. The plot is modified to allow the player to follow the parallel stories of either the hero or the heroine, and the backstory and dialogue is expanded from the original. ''Sword of Mana'' was produced by series creator Koichi Ishii, directed by Takeo Oin, and largely developed by employees of Brownie Brown who had previously worked on the series for Square.
The game received weakly positive reviews from critics. Reviewers praised the graphics of the game, as well as its enhancements to the original version. They were generally dismissive of the plot, even with enhancements, and disliked elements of the gameplay, especially the computer-controlled ally. Critics recommended the game mainly to fans of the genre or the series.
==Gameplay==

The gameplay of ''Sword of Mana'' is an expanded and modified version of the gameplay of the action role-playing game ''Final Fantasy Adventure'', with elements added from later games in the ''Mana'' series. Like previous games in the series, ''Sword of Mana'' displays a top-down perspective, in which the player characters navigate the terrain and fight off hostile creatures. Unlike the original game, the terrain is in color, is not composed of square tiles, and the player is not restricted to moving only in the cardinal directions. At the beginning of the game the player chooses to follow the story of either the unnamed hero or heroine, and controls them thereafter.〔 The player is often joined by either the unchosen protagonist or by temporary companions, and at any point during battles can choose to take direct control of the other party member instead of their chosen character. The non-selected character is controlled via artificial intelligence.〔 Unlike prior games in the series, ''Sword of Mana'' does not have a direct multiplayer component. Instead, players can connect their Game Boy Advances together via a Link Cable to give their characters powerful attacks to be used at a later time, known as the "Amigo" system. The original game featured no multiplayer capabilities.〔
The two main characters have different capabilities. Both are capable of using weapons and magic, but the hero is stronger with melee weapons and the heroine is stronger with ranged magical attacks.〔 Weapons have three attributes: slash, jab, and bash; and different attributes cause more or less damage to different enemies. Magical spells can cause damage or defend the protagonists, and are affected by the weapon the character is holding. Combat takes place in real-time. Located at the bottom of the screen is an overdrive gauge that increases by one point at each hit given to an enemy. When that gauge is full, the player can release a powerful attack that will deplete the gauge completely if the attack lands. Upon collecting enough experience points in battle, each character increases in level and improves in areas such as strength and evasion.〔
The player can rest in towns, where they can regain hit points or purchase restorative items and equipment. Options such as changing equipment, casting spells, or checking status are performed by cycling through the game's Ring Commands, a circular menu which hovers over the currently controlled party member. The Ring Command menu, which lets the player pause the game in combat to select different weapons, spells, and items, was not present in the original game, but was present in the sequels ''Secret of Mana'' and ''Seiken Densetsu 3''.〔 A version of the day-and-night system introduced in ''Seiken Densetsu 3'' was added to the game, whereby some enemies are only present at different times of day, which changes whenever the player enters a new area.〔 Much like ''Legend of Mana'', players can forge weapons and plant produce in an orchard in the game's "Hot House" feature.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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